/* * yaAEtoMMD.jsx v1.0 * AEのカメラ情報をMMDのモーションデータ形式(VMD)で書き出すスクリプト * * これは Javie ( http://sourceforge.jp/projects/javie/ ) に搭載されている * 同様の機能をAE向けに書き換えたものです。 * * このファイルには glMatrix ( http://code.google.com/p/glmatrix/ ) が * 含まれています。glMatrix 部分は New BSD License です。それ以外の部分は * MIT License です。 * * * [スケールと位置の調整について] * ファイルの末尾から10行目付近にある変数 scale と offset の値を書き換えると、 * MMDモデルのサイズに合わせた調整をしたりMMDの地面の位置と揃えることができます。 * * [親レイヤーの制限事項] * ポイントまたはアンビエントのライトを親にしたカメラは正しいデータを書き出す * ことができません。それ以外の場合には対応したつもりですが、十分なテストを * 行っていないため何か不備があるかもしれません。 * * [MMDの視野角とAEのズームについて] * MMDの視野角はVMDファイル上では整数値しか取ることができません。そのため、 * MMDの視野角がちょうど整数値となるようにAEのズームを設定していないと、 * わずかなズレが生じるので注意してください。 */ /* * Copyright (c) 2011 Yoshikazu Kuramochi * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // glMatrix v0.9.5 /* * Copyright (c) 2010 Brandon Jones * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ glMatrixArrayType=typeof Float32Array!="undefined"?Float32Array:typeof WebGLFloatArray!="undefined"?WebGLFloatArray:Array;var vec3={};vec3.create=function(a){var b=new glMatrixArrayType(3);if(a){b[0]=a[0];b[1]=a[1];b[2]=a[2]}return b};vec3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];return b};vec3.add=function(a,b,c){if(!c||a==c){a[0]+=b[0];a[1]+=b[1];a[2]+=b[2];return a}c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];return c}; vec3.subtract=function(a,b,c){if(!c||a==c){a[0]-=b[0];a[1]-=b[1];a[2]-=b[2];return a}c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];return c};vec3.negate=function(a,b){b||(b=a);b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];return b};vec3.scale=function(a,b,c){if(!c||a==c){a[0]*=b;a[1]*=b;a[2]*=b;return a}c[0]=a[0]*b;c[1]=a[1]*b;c[2]=a[2]*b;return c}; vec3.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=Math.sqrt(c*c+d*d+e*e);if(g){if(g==1){b[0]=c;b[1]=d;b[2]=e;return b}}else{b[0]=0;b[1]=0;b[2]=0;return b}g=1/g;b[0]=c*g;b[1]=d*g;b[2]=e*g;return b};vec3.cross=function(a,b,c){c||(c=a);var d=a[0],e=a[1];a=a[2];var g=b[0],f=b[1];b=b[2];c[0]=e*b-a*f;c[1]=a*g-d*b;c[2]=d*f-e*g;return c};vec3.length=function(a){var b=a[0],c=a[1];a=a[2];return Math.sqrt(b*b+c*c+a*a)};vec3.dot=function(a,b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]}; vec3.direction=function(a,b,c){c||(c=a);var d=a[0]-b[0],e=a[1]-b[1];a=a[2]-b[2];b=Math.sqrt(d*d+e*e+a*a);if(!b){c[0]=0;c[1]=0;c[2]=0;return c}b=1/b;c[0]=d*b;c[1]=e*b;c[2]=a*b;return c};vec3.lerp=function(a,b,c,d){d||(d=a);d[0]=a[0]+c*(b[0]-a[0]);d[1]=a[1]+c*(b[1]-a[1]);d[2]=a[2]+c*(b[2]-a[2]);return d};vec3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+"]"};var mat3={}; mat3.create=function(a){var b=new glMatrixArrayType(9);if(a){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9]}return b};mat3.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return b};mat3.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=1;a[5]=0;a[6]=0;a[7]=0;a[8]=1;return a}; mat3.transpose=function(a,b){if(!b||a==b){var c=a[1],d=a[2],e=a[5];a[1]=a[3];a[2]=a[6];a[3]=c;a[5]=a[7];a[6]=d;a[7]=e;return a}b[0]=a[0];b[1]=a[3];b[2]=a[6];b[3]=a[1];b[4]=a[4];b[5]=a[7];b[6]=a[2];b[7]=a[5];b[8]=a[8];return b};mat3.toMat4=function(a,b){b||(b=mat4.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=0;b[4]=a[3];b[5]=a[4];b[6]=a[5];b[7]=0;b[8]=a[6];b[9]=a[7];b[10]=a[8];b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b}; mat3.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+"]"};var mat4={};mat4.create=function(a){var b=new glMatrixArrayType(16);if(a){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15]}return b}; mat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return b};mat4.identity=function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=1;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=1;a[11]=0;a[12]=0;a[13]=0;a[14]=0;a[15]=1;return a}; mat4.transpose=function(a,b){if(!b||a==b){var c=a[1],d=a[2],e=a[3],g=a[6],f=a[7],h=a[11];a[1]=a[4];a[2]=a[8];a[3]=a[12];a[4]=c;a[6]=a[9];a[7]=a[13];a[8]=d;a[9]=g;a[11]=a[14];a[12]=e;a[13]=f;a[14]=h;return a}b[0]=a[0];b[1]=a[4];b[2]=a[8];b[3]=a[12];b[4]=a[1];b[5]=a[5];b[6]=a[9];b[7]=a[13];b[8]=a[2];b[9]=a[6];b[10]=a[10];b[11]=a[14];b[12]=a[3];b[13]=a[7];b[14]=a[11];b[15]=a[15];return b}; mat4.determinant=function(a){var b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],i=a[7],j=a[8],k=a[9],l=a[10],o=a[11],m=a[12],n=a[13],p=a[14];a=a[15];return m*k*h*e-j*n*h*e-m*f*l*e+g*n*l*e+j*f*p*e-g*k*p*e-m*k*d*i+j*n*d*i+m*c*l*i-b*n*l*i-j*c*p*i+b*k*p*i+m*f*d*o-g*n*d*o-m*c*h*o+b*n*h*o+g*c*p*o-b*f*p*o-j*f*d*a+g*k*d*a+j*c*h*a-b*k*h*a-g*c*l*a+b*f*l*a}; mat4.inverse=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=a[4],h=a[5],i=a[6],j=a[7],k=a[8],l=a[9],o=a[10],m=a[11],n=a[12],p=a[13],r=a[14],s=a[15],A=c*h-d*f,B=c*i-e*f,t=c*j-g*f,u=d*i-e*h,v=d*j-g*h,w=e*j-g*i,x=k*p-l*n,y=k*r-o*n,z=k*s-m*n,C=l*r-o*p,D=l*s-m*p,E=o*s-m*r,q=1/(A*E-B*D+t*C+u*z-v*y+w*x);b[0]=(h*E-i*D+j*C)*q;b[1]=(-d*E+e*D-g*C)*q;b[2]=(p*w-r*v+s*u)*q;b[3]=(-l*w+o*v-m*u)*q;b[4]=(-f*E+i*z-j*y)*q;b[5]=(c*E-e*z+g*y)*q;b[6]=(-n*w+r*t-s*B)*q;b[7]=(k*w-o*t+m*B)*q;b[8]=(f*D-h*z+j*x)*q; b[9]=(-c*D+d*z-g*x)*q;b[10]=(n*v-p*t+s*A)*q;b[11]=(-k*v+l*t-m*A)*q;b[12]=(-f*C+h*y-i*x)*q;b[13]=(c*C-d*y+e*x)*q;b[14]=(-n*u+p*B-r*A)*q;b[15]=(k*u-l*B+o*A)*q;return b};mat4.toRotationMat=function(a,b){b||(b=mat4.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b}; mat4.toMat3=function(a,b){b||(b=mat3.create());b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[4];b[4]=a[5];b[5]=a[6];b[6]=a[8];b[7]=a[9];b[8]=a[10];return b};mat4.toInverseMat3=function(a,b){var c=a[0],d=a[1],e=a[2],g=a[4],f=a[5],h=a[6],i=a[8],j=a[9],k=a[10],l=k*f-h*j,o=-k*g+h*i,m=j*g-f*i,n=c*l+d*o+e*m;if(!n)return null;n=1/n;b||(b=mat3.create());b[0]=l*n;b[1]=(-k*d+e*j)*n;b[2]=(h*d-e*f)*n;b[3]=o*n;b[4]=(k*c-e*i)*n;b[5]=(-h*c+e*g)*n;b[6]=m*n;b[7]=(-j*c+d*i)*n;b[8]=(f*c-d*g)*n;return b}; mat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2],f=a[3],h=a[4],i=a[5],j=a[6],k=a[7],l=a[8],o=a[9],m=a[10],n=a[11],p=a[12],r=a[13],s=a[14];a=a[15];var A=b[0],B=b[1],t=b[2],u=b[3],v=b[4],w=b[5],x=b[6],y=b[7],z=b[8],C=b[9],D=b[10],E=b[11],q=b[12],F=b[13],G=b[14];b=b[15];c[0]=A*d+B*h+t*l+u*p;c[1]=A*e+B*i+t*o+u*r;c[2]=A*g+B*j+t*m+u*s;c[3]=A*f+B*k+t*n+u*a;c[4]=v*d+w*h+x*l+y*p;c[5]=v*e+w*i+x*o+y*r;c[6]=v*g+w*j+x*m+y*s;c[7]=v*f+w*k+x*n+y*a;c[8]=z*d+C*h+D*l+E*p;c[9]=z*e+C*i+D*o+E*r;c[10]=z* g+C*j+D*m+E*s;c[11]=z*f+C*k+D*n+E*a;c[12]=q*d+F*h+G*l+b*p;c[13]=q*e+F*i+G*o+b*r;c[14]=q*g+F*j+G*m+b*s;c[15]=q*f+F*k+G*n+b*a;return c};mat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1];b=b[2];c[0]=a[0]*d+a[4]*e+a[8]*b+a[12];c[1]=a[1]*d+a[5]*e+a[9]*b+a[13];c[2]=a[2]*d+a[6]*e+a[10]*b+a[14];return c}; mat4.multiplyVec4=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2];b=b[3];c[0]=a[0]*d+a[4]*e+a[8]*g+a[12]*b;c[1]=a[1]*d+a[5]*e+a[9]*g+a[13]*b;c[2]=a[2]*d+a[6]*e+a[10]*g+a[14]*b;c[3]=a[3]*d+a[7]*e+a[11]*g+a[15]*b;return c}; mat4.translate=function(a,b,c){var d=b[0],e=b[1];b=b[2];if(!c||a==c){a[12]=a[0]*d+a[4]*e+a[8]*b+a[12];a[13]=a[1]*d+a[5]*e+a[9]*b+a[13];a[14]=a[2]*d+a[6]*e+a[10]*b+a[14];a[15]=a[3]*d+a[7]*e+a[11]*b+a[15];return a}var g=a[0],f=a[1],h=a[2],i=a[3],j=a[4],k=a[5],l=a[6],o=a[7],m=a[8],n=a[9],p=a[10],r=a[11];c[0]=g;c[1]=f;c[2]=h;c[3]=i;c[4]=j;c[5]=k;c[6]=l;c[7]=o;c[8]=m;c[9]=n;c[10]=p;c[11]=r;c[12]=g*d+j*e+m*b+a[12];c[13]=f*d+k*e+n*b+a[13];c[14]=h*d+l*e+p*b+a[14];c[15]=i*d+o*e+r*b+a[15];return c}; mat4.scale=function(a,b,c){var d=b[0],e=b[1];b=b[2];if(!c||a==c){a[0]*=d;a[1]*=d;a[2]*=d;a[3]*=d;a[4]*=e;a[5]*=e;a[6]*=e;a[7]*=e;a[8]*=b;a[9]*=b;a[10]*=b;a[11]*=b;return a}c[0]=a[0]*d;c[1]=a[1]*d;c[2]=a[2]*d;c[3]=a[3]*d;c[4]=a[4]*e;c[5]=a[5]*e;c[6]=a[6]*e;c[7]=a[7]*e;c[8]=a[8]*b;c[9]=a[9]*b;c[10]=a[10]*b;c[11]=a[11]*b;c[12]=a[12];c[13]=a[13];c[14]=a[14];c[15]=a[15];return c}; mat4.rotate=function(a,b,c,d){var e=c[0],g=c[1];c=c[2];var f=Math.sqrt(e*e+g*g+c*c);if(!f)return null;if(f!=1){f=1/f;e*=f;g*=f;c*=f}var h=Math.sin(b),i=Math.cos(b),j=1-i;b=a[0];f=a[1];var k=a[2],l=a[3],o=a[4],m=a[5],n=a[6],p=a[7],r=a[8],s=a[9],A=a[10],B=a[11],t=e*e*j+i,u=g*e*j+c*h,v=c*e*j-g*h,w=e*g*j-c*h,x=g*g*j+i,y=c*g*j+e*h,z=e*c*j+g*h;e=g*c*j-e*h;g=c*c*j+i;if(d){if(a!=d){d[12]=a[12];d[13]=a[13];d[14]=a[14];d[15]=a[15]}}else d=a;d[0]=b*t+o*u+r*v;d[1]=f*t+m*u+s*v;d[2]=k*t+n*u+A*v;d[3]=l*t+p*u+B* v;d[4]=b*w+o*x+r*y;d[5]=f*w+m*x+s*y;d[6]=k*w+n*x+A*y;d[7]=l*w+p*x+B*y;d[8]=b*z+o*e+r*g;d[9]=f*z+m*e+s*g;d[10]=k*z+n*e+A*g;d[11]=l*z+p*e+B*g;return d};mat4.rotateX=function(a,b,c){var d=Math.sin(b);b=Math.cos(b);var e=a[4],g=a[5],f=a[6],h=a[7],i=a[8],j=a[9],k=a[10],l=a[11];if(c){if(a!=c){c[0]=a[0];c[1]=a[1];c[2]=a[2];c[3]=a[3];c[12]=a[12];c[13]=a[13];c[14]=a[14];c[15]=a[15]}}else c=a;c[4]=e*b+i*d;c[5]=g*b+j*d;c[6]=f*b+k*d;c[7]=h*b+l*d;c[8]=e*-d+i*b;c[9]=g*-d+j*b;c[10]=f*-d+k*b;c[11]=h*-d+l*b;return c}; mat4.rotateY=function(a,b,c){var d=Math.sin(b);b=Math.cos(b);var e=a[0],g=a[1],f=a[2],h=a[3],i=a[8],j=a[9],k=a[10],l=a[11];if(c){if(a!=c){c[4]=a[4];c[5]=a[5];c[6]=a[6];c[7]=a[7];c[12]=a[12];c[13]=a[13];c[14]=a[14];c[15]=a[15]}}else c=a;c[0]=e*b+i*-d;c[1]=g*b+j*-d;c[2]=f*b+k*-d;c[3]=h*b+l*-d;c[8]=e*d+i*b;c[9]=g*d+j*b;c[10]=f*d+k*b;c[11]=h*d+l*b;return c}; mat4.rotateZ=function(a,b,c){var d=Math.sin(b);b=Math.cos(b);var e=a[0],g=a[1],f=a[2],h=a[3],i=a[4],j=a[5],k=a[6],l=a[7];if(c){if(a!=c){c[8]=a[8];c[9]=a[9];c[10]=a[10];c[11]=a[11];c[12]=a[12];c[13]=a[13];c[14]=a[14];c[15]=a[15]}}else c=a;c[0]=e*b+i*d;c[1]=g*b+j*d;c[2]=f*b+k*d;c[3]=h*b+l*d;c[4]=e*-d+i*b;c[5]=g*-d+j*b;c[6]=f*-d+k*b;c[7]=h*-d+l*b;return c}; mat4.frustum=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=e*2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=e*2/i;f[6]=0;f[7]=0;f[8]=(b+a)/h;f[9]=(d+c)/i;f[10]=-(g+e)/j;f[11]=-1;f[12]=0;f[13]=0;f[14]=-(g*e*2)/j;f[15]=0;return f};mat4.perspective=function(a,b,c,d,e){a=c*Math.tan(a*Math.PI/360);b=a*b;return mat4.frustum(-b,b,-a,a,c,d,e)}; mat4.ortho=function(a,b,c,d,e,g,f){f||(f=mat4.create());var h=b-a,i=d-c,j=g-e;f[0]=2/h;f[1]=0;f[2]=0;f[3]=0;f[4]=0;f[5]=2/i;f[6]=0;f[7]=0;f[8]=0;f[9]=0;f[10]=-2/j;f[11]=0;f[12]=-(a+b)/h;f[13]=-(d+c)/i;f[14]=-(g+e)/j;f[15]=1;return f}; mat4.lookAt=function(a,b,c,d){d||(d=mat4.create());var e=a[0],g=a[1];a=a[2];var f=c[0],h=c[1],i=c[2];c=b[1];var j=b[2];if(e==b[0]&&g==c&&a==j)return mat4.identity(d);var k,l,o,m;c=e-b[0];j=g-b[1];b=a-b[2];m=1/Math.sqrt(c*c+j*j+b*b);c*=m;j*=m;b*=m;k=h*b-i*j;i=i*c-f*b;f=f*j-h*c;if(m=Math.sqrt(k*k+i*i+f*f)){m=1/m;k*=m;i*=m;f*=m}else f=i=k=0;h=j*f-b*i;l=b*k-c*f;o=c*i-j*k;if(m=Math.sqrt(h*h+l*l+o*o)){m=1/m;h*=m;l*=m;o*=m}else o=l=h=0;d[0]=k;d[1]=h;d[2]=c;d[3]=0;d[4]=i;d[5]=l;d[6]=j;d[7]=0;d[8]=f;d[9]= o;d[10]=b;d[11]=0;d[12]=-(k*e+i*g+f*a);d[13]=-(h*e+l*g+o*a);d[14]=-(c*e+j*g+b*a);d[15]=1;return d};mat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+", "+a[9]+", "+a[10]+", "+a[11]+", "+a[12]+", "+a[13]+", "+a[14]+", "+a[15]+"]"};quat4={};quat4.create=function(a){var b=new glMatrixArrayType(4);if(a){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3]}return b};quat4.set=function(a,b){b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];return b}; quat4.calculateW=function(a,b){var c=a[0],d=a[1],e=a[2];if(!b||a==b){a[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e));return a}b[0]=c;b[1]=d;b[2]=e;b[3]=-Math.sqrt(Math.abs(1-c*c-d*d-e*e));return b};quat4.inverse=function(a,b){if(!b||a==b){a[0]*=1;a[1]*=1;a[2]*=1;return a}b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];b[3]=a[3];return b};quat4.length=function(a){var b=a[0],c=a[1],d=a[2];a=a[3];return Math.sqrt(b*b+c*c+d*d+a*a)}; quat4.normalize=function(a,b){b||(b=a);var c=a[0],d=a[1],e=a[2],g=a[3],f=Math.sqrt(c*c+d*d+e*e+g*g);if(f==0){b[0]=0;b[1]=0;b[2]=0;b[3]=0;return b}f=1/f;b[0]=c*f;b[1]=d*f;b[2]=e*f;b[3]=g*f;return b};quat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],g=a[2];a=a[3];var f=b[0],h=b[1],i=b[2];b=b[3];c[0]=d*b+a*f+e*i-g*h;c[1]=e*b+a*h+g*f-d*i;c[2]=g*b+a*i+d*h-e*f;c[3]=a*b-d*f-e*h-g*i;return c}; quat4.multiplyVec3=function(a,b,c){c||(c=b);var d=b[0],e=b[1],g=b[2];b=a[0];var f=a[1],h=a[2];a=a[3];var i=a*d+f*g-h*e,j=a*e+h*d-b*g,k=a*g+b*e-f*d;d=-b*d-f*e-h*g;c[0]=i*a+d*-b+j*-h-k*-f;c[1]=j*a+d*-f+k*-b-i*-h;c[2]=k*a+d*-h+i*-f-j*-b;return c};quat4.toMat3=function(a,b){b||(b=mat3.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c=c*i;var l=d*h;d=d*i;e=e*i;f=g*f;h=g*h;g=g*i;b[0]=1-(l+e);b[1]=k-g;b[2]=c+h;b[3]=k+g;b[4]=1-(j+e);b[5]=d-f;b[6]=c-h;b[7]=d+f;b[8]=1-(j+l);return b}; quat4.toMat4=function(a,b){b||(b=mat4.create());var c=a[0],d=a[1],e=a[2],g=a[3],f=c+c,h=d+d,i=e+e,j=c*f,k=c*h;c=c*i;var l=d*h;d=d*i;e=e*i;f=g*f;h=g*h;g=g*i;b[0]=1-(l+e);b[1]=k-g;b[2]=c+h;b[3]=0;b[4]=k+g;b[5]=1-(j+e);b[6]=d-f;b[7]=0;b[8]=c-h;b[9]=d+f;b[10]=1-(j+l);b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return b};quat4.slerp=function(a,b,c,d){d||(d=a);var e=c;if(a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3]<0)e=-1*c;d[0]=1-c*a[0]+e*b[0];d[1]=1-c*a[1]+e*b[1];d[2]=1-c*a[2]+e*b[2];d[3]=1-c*a[3]+e*b[3];return d}; quat4.str=function(a){return"["+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+"]"}; // End of glMatrix function toRadians(deg) { return deg / 180 * Math.PI; } function toDegrees(rad) { return rad * 180 / Math.PI; } function signum(value) { if (value > 0) return 1; if (value < 0) return -1; return value; } function transformNormal(m, v3) { var v4 = [v3[0], v3[1], v3[2], 0]; mat4.multiplyVec4(m, v4); v3[0] = v4[0]; v3[1] = v4[1]; v3[2] = v4[2]; } function floatToIntBits(value) { if (value == Number.POSITIVE_INFINITY) return 0x7f800000; if (value == Number.NEGATIVE_INFINITY) return 0xff800000; if (isNaN(value)) return 0x7fc00000; var s; if (value < 0) { s = 1; value *= -1; } else { s = 0; } var exp = Math.floor(Math.log(value) / Math.LN2); if (exp >= 128) return s ? 0xff800000 : 0x7f800000; var frac; if (exp <= -127) { frac = value * Math.pow(2, 149); exp = 0; } else { frac = value * Math.pow(2, 23 - exp); exp += 127; } return (s<<31) | (exp<<23) | (Math.round(frac)&0x007fffff); } function writeInt(file, value) { for (var i = 0; i < 4; ++i) { file.write(String.fromCharCode((value >> (i*8)) & 0xff)); } } function writeFloat(file, value) { writeInt(file, floatToIntBits(value)); } function calcCameraMatrix(camera, flipZ) { var l = flipZ ? -1 : 1; var rx = camera.transform.xRotation.value; var ry = camera.transform.yRotation.value; var rz = camera.transform.zRotation.value; var or = camera.transform.orientation.value; var pi = camera.transform.pointOfInterest.value; var ps = camera.transform.position.value; var dx = pi[0] - ps[0]; var dy = pi[1] - ps[1]; var dz = pi[2] - ps[2]; var m = mat4.create(); mat4.identity(m); // 回転 mat4.rotate(m, -toRadians(rz), [0, 0, 1]); mat4.rotate(m, -toRadians(ry), [0, l, 0]); mat4.rotate(m, -toRadians(rx), [l, 0, 0]); // 方向 mat4.rotate(m, -toRadians(or[2]), [0, 0, 1]); mat4.rotate(m, -toRadians(or[1]), [0, l, 0]); mat4.rotate(m, -toRadians(or[0]), [l, 0, 0]); // 目標点 mat4.rotate(m, Math.atan2(dy, Math.sqrt(dx*dx+dz*dz)), [l, 0, 0]); mat4.rotate(m, -Math.atan2(dx, dz), [0, l, 0]); // 位置 mat4.translate(m, [-ps[0], -ps[1], -ps[2]*l]); // Z軸を反転 if (flipZ) mat4.scale(m, [1, 1, -1]); return m; } function calcLayerMatrixInverse(ap, sc, rx, ry, rz, or, pi, ps) { var m = mat4.create(); mat4.identity(m); // アンカーポイント mat4.translate(m, [ap[0], ap[1], ap[2]]); // 拡大縮小 mat4.scale(m, [100/sc[0], 100/sc[1], 100/sc[2]]); // 回転 mat4.rotate(m, -toRadians(rz), [0, 0, 1]); mat4.rotate(m, -toRadians(ry), [0, 1, 0]); mat4.rotate(m, -toRadians(rx), [1, 0, 0]); // 方向 mat4.rotate(m, -toRadians(or[2]), [0, 0, 1]); mat4.rotate(m, -toRadians(or[1]), [0, 1, 0]); mat4.rotate(m, -toRadians(or[0]), [1, 0, 0]); // 目標点 if (pi != null) { var dx = pi[0] - ps[0]; var dy = pi[1] - ps[1]; var dz = pi[2] - ps[2]; mat4.rotate(m, Math.atan2(dy, Math.sqrt(dx*dx+dz*dz)), [1, 0, 0]); mat4.rotate(m, -Math.atan2(dx, dz), [0, 1, 0]); } // 位置 mat4.translate(m, [-ps[0], -ps[1], -ps[2]]); return m; } function multCameraMatrix(camera, m, threeD) { if (threeD) { mat4.multiply(m, calcCameraMatrix(camera, false)); } else { // 2Dレイヤーの親にカメラを指定したとき、 // 目標点の値がアンカーポイントとして解釈されていると思われる動作をする。 var pi = camera.transform.pointOfInterest.value; var ap = [pi[0], pi[1], 0]; var rz = camera.transform.zRotation.value; var po = camera.transform.position.value; po[2] = 0; mat4.multiply(m, calcLayerMatrixInverse(ap, [100, 100, 100], 0, 0, rz, [0, 0, 0], null, po)); } } function multLightMatrixInverse(light, m, threeD) { var ap = [0, 0, 0]; var sc = [100, 100, 100]; var rx; var ry; var rz; var or; var pi = null; var ps = light.transform.position.value; // FIXME AEのスクリプト内でライトの種類を取得する手段が無い? if (true /* 平行またはスポットの場合 */) { pi = light.transform.pointOfInterest.value; } if (threeD) { rx = light.transform.xRotation.value; ry = light.transform.yRotation.value; rz = light.transform.zRotation.value; or = light.transform.orientation.value; } else { // 2Dレイヤーの親にライトを指定したとき、 // 目標点の値がアンカーポイントとして解釈されていると思われる動作をする。 if (pi != null) { ap = [pi[0], pi[1], 0]; pi = null; } rx = 0; ry = 0; rz = light.transform.zRotation.value; or = [0, 0, 0]; ps[2] = 0; } mat4.multiply(m, calcLayerMatrixInverse(ap, sc, rx, ry, rz, or, pi, ps)); } function multAVLayerMatrixInverse(layer, m, threeD) { if (!layer.hasVideo) return; var ap = layer.transform.anchorPoint.value; var sc = layer.transform.scale.value; var rx; var ry; var rz; var or; var ps = layer.transform.position.value; if (threeD) { rx = layer.transform.xRotation.value; ry = layer.transform.yRotation.value; rz = layer.transform.zRotation.value; or = layer.transform.orientation.value; } else { ap[2] = 0; sc[2] = 100; rx = 0; ry = 0; rz = layer.threeDLayer ? layer.transform.zRotation.value : layer.transform.rotation.value; or = [0, 0, 0]; ps[2] = 0; } mat4.multiply(m, calcLayerMatrixInverse(ap, sc, rx, ry, rz, or, null, ps)); } function multLayerMatrixInverse(layer, m, threeD) { if (layer instanceof CameraLayer) multCameraMatrix(layer, m, threeD); else if (layer instanceof LightLayer) multLightMatrixInverse(layer, m, threeD); else if (layer instanceof AVLayer) multAVLayerMatrixInverse(layer, m, threeD &= layer.threeDLayer); else return; // FIXME CameraLayer, LightLayer, AVLayer 以外の型はある? if (layer.parent != null) multLayerMatrixInverse(layer.parent, m, threeD); } function activeCameraToVMD(compItem, scale, offset, file) { file.encoding = "BINARY"; file.open("w"); // ヘッダ部分はとりあえずゼロで埋めておき、後で書き直す。 for (var i = 0; i < 62; ++i) { file.write('\0'); } var origTime = compItem.time; var numFrames = compItem.duration / compItem.frameDuration; var writtenFrameCount = 0; for (var i = 0; i < numFrames; ++i) { compItem.time = i * compItem.frameDuration; var camera = compItem.activeCamera; if (camera == null) { continue; } var zoom = camera["Camera Options"].zoom.value; var viewingAngle = 2 * Math.atan(0.5 * compItem.height / zoom); var m = calcCameraMatrix(camera, true); if (camera.parent != null) { multLayerMatrixInverse(camera.parent, m, true); } mat4.inverse(m); // カメラの位置 var pc = [0, 0, 0]; mat4.multiplyVec3(m, pc); // 仮の距離 var length = -compItem.height / (2 * Math.tan(0.5 * viewingAngle)); // 目標点 var po = [0, 0, length]; mat4.multiplyVec3(m, po); // カメラから目標点へのベクトル var v = [0, 0, 0]; vec3.subtract(po, pc, v); // 距離 (mの変換にスケーリングが含まれている場合は、仮の距離と違う値になる) length = -vec3.length(v); // 回転Y,X var ry = Math.atan2(v[0], v[2]); var rx = -Math.atan2(v[1], Math.sqrt(v[0]*v[0]+v[2]*v[2])); // 回転Z var mry = mat4.create(); var mrx = mat4.create(); mat4.identity(mry); mat4.identity(mrx); mat4.rotate(mry, ry, [0, 1, 0]); mat4.rotate(mrx, rx, [1, 0, 0]); var mryx = mat4.create(); mat4.multiply(mry, mrx, mryx); var n1 = [0, 1, 0]; var n2 = [0, 1, 0]; var n3 = [0, 0, 0]; var n4 = [0, 0, 1]; transformNormal(mryx, n1); transformNormal(m, n2); vec3.cross(n1, n2, n3); transformNormal(mryx, n4); var rz = Math.acos(vec3.dot(n1, n2) / (vec3.length(n1) * vec3.length(n2))) * signum(vec3.dot(n3, n4)); writeInt(file, i); writeFloat(file, length * scale); writeFloat(file, (po[0] - offset[0]) * scale); writeFloat(file, -(po[1] - offset[1]) * scale); writeFloat(file, (po[2] - offset[2]) * scale); writeFloat(file, rx); writeFloat(file, -ry); writeFloat(file, rz); for (var j = 0; j < 12; ++j) { file.write(String.fromCharCode(0x14)); file.write(String.fromCharCode(0x6b)); } writeInt(file, Math.round(toDegrees(viewingAngle))); file.write('\0'); ++writtenFrameCount; } compItem.time = origTime; file.seek(0); file.write("Vocaloid Motion Data 0002\0"); file.write("JKLM"); // MMDから書き出したVMDを見ると"JKLM"と入っているので。 file.write("\u0083\u004a\u0083\u0081\u0083\u0089"); // "カメラ・照明" file.write("\u0081\u0045\u008f\u00c6\u0096\u00be\0"); file.write("on Data"); // MMDから書き出したVMDを見ると"on Data"と入っているので。 file.write("\0\0\0\0"); // モーションデータの数 file.write("\0\0\0\0"); // スキンデータの数 writeInt(file, writtenFrameCount); file.close(); } if (app.project.activeItem instanceof CompItem) { var file = File.saveDialog(); if (file != null) { var compItem = app.project.activeItem; // TODO これらの値を入力するUIが必要 var scale = 0.10; var offset = [compItem.width*0.5, compItem.height*0.75, 0]; activeCameraToVMD(compItem, scale, offset, file); } } else { alert("このスクリプトを使用するには、タイムラインパネルをアクティブにするか" + "プロジェクトパネルでコンポジションをひとつだけ選択してください。"); }